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Mission / Objectives of Department
- Students as Innovative and Discerning uICTsers of IT.
- To provide the infrastructure support and learning resources that will enable effective teaching and learning.
- To integrate IT in the instructional programme in order to facilitate the development of 21st Century Competencies and to empower students in becoming effective life-long learners.
- To lead in creating a SMART school.
- To lead and foster a learning community among teachers in the teaching and learning with technology.
Curriculum, Pedagogy and Assessment
ICT Department seeks to integrate ICT into curriculum, pedagogy and assessment of subject disciplines and supporting resources. This will ensure ICT is appropriately embedded at lesson design.
In addition, we seek to integrate technology into subject areas learning, harness technology possibilities for assessment and national examinations, providing reach and support beyond classroom learning as well as educating the digital learners.
To bring about deeper integration of ICT into the Curriculum, Assessment and Pedagogy, we seek to
- integrate ICT into National Curriculum
- provide quality online learning resources for students
- incorporate ICT in Assessment
- deepen Digital Learning: Cyber Wellness and New Media Literacy
Programmes and Activities
Sec 1 IMDA Lab on Wheels
Lab on Wheels aims to ignite passion and make exploration of tech fun and engaging for our students to be future ready digital citizens in Singapore’s Smart Nation. The experiential and interactive tech showcases enable students to imagine the possibilities that emerging and future technologies could bring to better everyday lives.
Sec 1 Mac Experience Workshop
All Sec 1 students will undergo a 2 hours introductory workshop in the use of Macintosh computers and its suite of productive and creative applications.
Sec 1 Media Literacy Programme (MLP)
The objective of the Media Literacy Programme (MLP) is to introduce and equip our students with the necessary media literacy skills so as to prepare them for a future where social and work literacy and competencies are increasingly being re-configured in web-based and media-centric environments.
Media literacy refers to “the ability to access, analyse, evaluate and create media in a variety of forms”. This definition affirms the need for a media-literate person to both understand (critique/analyse) and produce (create) media. Hence, the media literacy programme will aim to nurture media-literate students who can critically evaluate and create media on their own. The design of the MLP, including curriculum is guided by the following key principles.
- All media messages are ‘constructed’
- Each media has its unique creative language with its own rules
- All messages are culturally mediated
- Media have embedded values and both overt and covert ideologies
- Media messages have intent as well as implications
The MLP will focus on the essential media literacy, as well as skills to handle cyber wellness issues. Basic media literacy include the ability to access, analyse, evaluate and create print as well as non-print media in a variety of forms, such as interpreting sources in newspapers, websites, creating a blog or webpage, posting original artwork, photography, stories and videos online, or remixing online content to create new products.
Sec 1 G Suite for Education (Google)
All Sec 1 students will undergo a 2 hours workshop where they learn to use Google Classroom and the suite of tools designed to empower teachers and students as they learn and innovate together.
Sec 2 Code for Fun (Scratch)
All Sec 2 students will undergo a 4 hours workshop where they learn to create animations through visual programming software.
Code for Fun is our platform to increase students' exposure to coding and computational thinking.
Sec 2 ICT-Driven Project Work
Mobile Apps Making (GameSalad), Micro:bit Programming (Let’s Code) and 3D Printing (Tinkercad)
All Sec 2 students will undergo one semester of Project Work. There is an IT training component in their Project Work (PW) where they learn to create science-related Apple Apps through coding software, to create programs using Micro:bit or to create 3D printed artefact through 3D modelling software; as innovative products and solutions for defined problems they experience, to improve the quality of life in a SMART ecosystem or for sustainable living.
ICT-Driven project work develops pupils' learning in two ways, Self-Directed Learning (SDL) and Collaborative Learning (CoL). Knowledge application and communication skills are essential for such learning to take place.
SDL is one critical process as pupils need to research on information that will be used as contents in their apps. SDL allows students to make meanings and to construct their own understanding of a concept or real-life situation.
CoL, on the other hand, requires students to be an active and effective co-worker in a group. Pupils, in groups, synthesize their new found knowledge and to create their understanding of the subject collaboratively. CoL calls for good and effective communication amongst its team members.
The innovative products/solutions will be showcased at Open House where public can get to see and experience our students’ creations. There will also be make and play zone for them to create boats using 3D drawing pens and to take part in racing competitions.
The most innovation product/solution will be awarded the Basil Victor George (Innovation) Award at our annual Dunman Appreciation Day.
Sec 3 Productivity Tools (Microsoft)
All Sec 3 students will undergo a 2 hours training workshop in the use of word processing, spreadsheet and presentation software.
Maker Workshops at makerspace@library
There are many maker workshop activities hosted by the library at TechFridays. Students can sign up for a range of activities that suit their needs and interests such as Building our Community (with LEGO bricks), building a retro arcade machine, leathercraft making, miniature clay food making, digital doodling, drone flying, 3D printing, 3D doodling, paper crafting, Micro:bit programming, etc. In addition, the workshops provide students opportunities to create things together with their peers, MOE Kindergarten, teachers, parents and MINDS.
Cyberwellness and new media literacy are integrated in Character and Citizenship Education (CCE) lessons.